In-place sketching for augmented reality games

dc.contributor.authorHagbi, N.
dc.contributor.authorGrasset, R.
dc.contributor.authorBergig, O.
dc.contributor.authorBillinghurst, M.
dc.contributor.authorEl Sana, J.
dc.date.issued2014
dc.description.abstractSketching leverages human skills for various purposes, such as content authoring. This paper explores the different aspects of sketch-based interaction in augmented reality. We explore the design space of sketching in in-place augmented reality with particular attention to AR games. We propose a contextual model that offers a framework for the exploration of the design space by the research community. We describe different case studies of sketch-based AR games we developed based on our shape-based tracking library and our sketch-based 3-D game engine. We finally present user feedback from our games and introduce guidelines for AR game designers focusing on sketch-based interaction.
dc.identifier.citationACM Computers in Entertainment, 2014; 12(3):1-18
dc.identifier.doi10.1145/2702109.2633419
dc.identifier.issn1544-3574
dc.identifier.issn1544-3574
dc.identifier.urihttps://hdl.handle.net/11541.2/115411
dc.language.isoen
dc.publisherACM - Association for Computing Machinery Inc
dc.rightsCopyright 2014 ACM
dc.source.urihttps://doi.org/10.1145/2702109.2633419
dc.subjectaugmented reality
dc.subjectgame design
dc.subjectsketching user interface
dc.titleIn-place sketching for augmented reality games
dc.typeJournal article
pubs.publication-statusPublished
ror.mmsid9915935566401831

Files

Collections