Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality

dc.contributor.authorZou, Q.
dc.contributor.authorBai, H.
dc.contributor.authorGao, L.
dc.contributor.authorLee, G.A.
dc.contributor.authorFowler, A.
dc.contributor.authorBillinghurst, M.
dc.date.issued2024
dc.description.abstractThis research investigates fast and precise Virtual Reality (VR) sketching methods with different tool-based asymmetric interfaces. In traditional real-world drawing, artists commonly employ an asymmetric interaction system where each hand holds different tools, facilitating diverse and nuanced artistic expressions. However, in virtual reality (VR), users are typically limited to using identical tools in both hands for drawing. To bridge this gap, we aim to introduce specifically designed tools in VR that replicate the varied tool configurations found in the real world. Hence, we developed a VR sketching system supporting three hybrid input techniques using a standard VR controller, a VR stylus, or a data glove. We conducted a formal user study consisting of an internal comparative experiment with four conditions and three tasks to compare three asymmetric input methods with each other and with a traditional symmetric controller-based solution based on questionnaires and performance evaluations. The results showed that in contrast to symmetric dual VR controller interfaces, the asymmetric input with gestures significantly reduced task completion times while maintaining good usability and input accuracy with a low task workload. This shows the value of asymmetric input methods for VR sketching. We also found that the overall user experience could be further improved by optimizing the tracking stability of the data glove and the VR stylus.
dc.identifier.citationInternational Journal of Human-Computer Interaction, 2024; 40(23):8124-8141
dc.identifier.doi10.1080/10447318.2023.2278294
dc.identifier.issn1044-7318
dc.identifier.issn1532-7590
dc.identifier.orcidLee, G.A. [0000-0002-1644-6934]
dc.identifier.urihttps://hdl.handle.net/11541.2/36944
dc.language.isoen
dc.publisherTAYLOR & FRANCIS INC
dc.rightsCopyright 2023 Taylor & Francis
dc.source.urihttps://doi.org/10.1080/10447318.2023.2278294
dc.subjecthuman-centered computing
dc.subjecthuman-computer interaction (HCI)
dc.subjectvirtual reality immersive sketching
dc.titleStylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality
dc.typeJournal article
pubs.publication-statusPublished
ror.mmsid9916812631001831

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