Exploring the Value of Shared Experience in Augmented Reality Games

Date

2020

Authors

Park, H.S.
Seo, B.K.
Lee, G.A.
Billinghurst, M.

Editors

Antona, C.

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Conference paper

Citation

Communications in Computer and Information Science, 2020 / Antona, C. (ed./s), vol.1224 CCIS, pp.462-469

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HCII International Conference on Human-Computer Interaction 2020 (19 Jul 2020 - 24 Jul 2020 : Copenhagen, Denmark)

Abstract

Augmented reality (AR) games have provided positive, fun, and enjoyable user experiences in various ways. While these experiences are mostly oriented to single users, AR technology naturally supports face-to-face interaction, so it is valuable to take into account shared experience in sketching game scenarios, designing user interfaces and interaction schemes, and developing technical features. In this study, we explore a novel shared experience by designing a compelling user journey and good affordance in a game called SHYGER, which is a new type of AR game interacting with 3D real objects. We also report a user study and discuss how the shared AR experience could improve the overall user experience and satisfaction.

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Copyright 2020 Springer Nature Switzerland

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