Evaluation of tangible user interfaces for desktop AR

dc.contributor.authorDunser, A.
dc.contributor.authorLooser, J.
dc.contributor.authorGrasset, R.D.
dc.contributor.authorSeichter, H.
dc.contributor.authorBillinghurst, M.
dc.contributor.conferenceInternational Symposium on Ubiquitous Virtual Reality (ISUVR) (7 Jul 2010 - 10 Jul 2010 : Gwangju, South Korea)
dc.date.issued2010
dc.description.abstractIn this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More specifically, we compared physical sliders and tracked paddles, and traditional mouse input for a system control task. While task accuracy was the same for all interfaces, mouse input performed the fastest and input with a tracked paddle the slowest. Performance with the physical sliders fell between those two. We present these results along with various findings from user comments, and discuss how they may influence the design of future desktop AR systems.
dc.identifier.citationProceedings of the 8th International Symposium on Ubiquitous Virtual Reality (ISURVR), 2010, pp.36-39
dc.identifier.doi10.1109/ISUVR.2010.19
dc.identifier.isbn9781424477029
dc.identifier.urihttps://hdl.handle.net/11541.2/117970
dc.language.isoen
dc.publisherIEEE
dc.publisher.placeUS
dc.rightsCopyright 2010 IEEE Access Condition Notes: Accepted manuscript available open access
dc.source.urihttps://doi.org/10.1109/ISUVR.2010.19
dc.subjectaugmented reality
dc.subjectdesktop AR
dc.subjecttangible AR
dc.subjecttangible user interface
dc.titleEvaluation of tangible user interfaces for desktop AR
dc.typeConference paper
pubs.publication-statusPublished
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