Poster: physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop
Date
2012
Authors
Piumsomboon, T.
Clark, A.
Umakatsu, A.
Billinghurst, M.
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Advisors
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Conference item
Citation
IEEE Symposium on 3D User Interfaces, 2012, pp.155-156
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2012 IEEE Symposium on 3D User Interfaces (3DUI) (4 Mar 2012 - 5 Mar 2012 : Costa Mesa, United States)
Abstract
In this paper, we present an AR framework that allows natural hand and tangible AR interaction for physically-based interaction and environment awareness to support face-to-face collaboration using Microsoft Kinect. Our framework comprises of six major components: (1) marker tracking (2) depth acquisition (3) image processing (4) physics simulation (5) communication and (6) rendering. The resulting augmented environment supports occlusion, shadows, and physically-based interaction of real and virtual objects. We propose three methods of natural hand representations including mesh-based, direct sphere substitution and variational optical flow. A tabletop racing game and AR Sandbox applications are created based on this framework, showing the application possibilities.
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Link to a related website: https://ir.canterbury.ac.nz/bitstream/10092/8669/1/12640001_Poster_%20Physically-based%20Natural%20Hand%20and%20Tangible%20AR%20Interaction.pdf, Open Access via Unpaywall
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Copyright 2012 IEEE