Vision-and-language navigation: interpreting visually-grounded navigation instructions in real environments

Date

2018

Authors

Anderson, P.
Wu, Q.
Teney, D.
Bruce, J.
Johnson, M.
Sünderhauf, N.
Reid, I.D.
Gould, S.
Hengel, A.V.D.

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Conference paper

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Proceedings / CVPR, IEEE Computer Society Conference on Computer Vision and Pattern Recognition. IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2018, vol.abs/1711.07280, pp.3674-3683

Statement of Responsibility

Peter Anderson, Qi Wu, Damien Teney, Jake Bruce, Mark Johnson, Niko S, underhauf, Ian Reid, Stephen Gould, Anton van den Hengel

Conference Name

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (18 Jun 2018 - 23 Jun 2018 : Salt Lake City, UT)

Abstract

A robot that can carry out a natural-language instruction has been a dream since before the Jetsons cartoon series imagined a life of leisure mediated by a fleet of attentive robot helpers. It is a dream that remains stubbornly distant. However, recent advances in vision and language methods have made incredible progress in closely related areas. This is significant because a robot interpreting a natural-language navigation instruction on the basis of what it sees is carrying out a vision and language process that is similar to Visual Question Answering. Both tasks can be interpreted as visually grounded sequence-to-sequence translation problems, and many of the same methods are applicable. To enable and encourage the application of vision and language methods to the problem of interpreting visually-grounded navigation instructions, we present the Matter-port3D Simulator - a large-scale reinforcement learning environment based on real imagery [11]. Using this simulator, which can in future support a range of embodied vision and language tasks, we provide the first benchmark dataset for visually-grounded natural language navigation in real buildings - the Room-to-Room (R2R) dataset1.

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© 2018 IEEE

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