Augmented reality 2.0

dc.contributor.authorSchmalstieg, D.
dc.contributor.authorLanglotz, T.
dc.contributor.authorBillinghurst, M.
dc.contributor.editorBrunnett, G.
dc.contributor.editorCoquillart, S.
dc.contributor.editorWelch, G.
dc.date.issued2011
dc.description.abstractAugmented Reality (AR) was first demonstrated in the 1960s, but only recently have technologies emerged that can be used to easily deploy AR applications to many users. Camera-equipped cell phones with significant processing power and graphics abilities provide an inexpensive and versatile platform for AR applications, while the social networking technology of Web 2.0 provides a large-scale infrastructure for collaboratively producing and distributing geo-referenced AR content. This combination of widely used mobile hardware and Web 2.0 software allows the development of a new type of AR platform that can be used on a global scale. In this paper we describe the Augmented Reality 2.0 concept and present existing work on mobile AR and web technologies that could be used to create AR 2.0 applications.
dc.identifier.citationSource details - Title: Virtual Realities: Dagstuhl Seminar 2008, 2011 / Brunnett, G., Coquillart, S., Welch, G. (ed./s), pp.13-37
dc.identifier.doi10.1007/978-3-211-99178-7_2
dc.identifier.isbn9783211991770
dc.identifier.urihttps://hdl.handle.net/11541.2/118135
dc.language.isoen
dc.publisherSpringer
dc.publisher.placeAustria
dc.rightsCopyright 2011 Springer
dc.source.urihttps://doi.org/10.1007/978-3-211-99178-7_2
dc.subjectaugmented reality
dc.subjectweb 2.0
dc.titleAugmented reality 2.0
dc.typeBook chapter
pubs.publication-statusPublished
ror.mmsid9915989766101831

Files

Collections