Holo Worlds Infinite: procedural spatial aware AR content
| dc.contributor.author | Lawrence, L.M. | |
| dc.contributor.author | Hart, J.D. | |
| dc.contributor.author | Billinghurst, M. | |
| dc.contributor.conference | International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (22 Nov 2017 - 24 Nov 2017 : Adelaide, Australia) | |
| dc.contributor.editor | Dey, A. | |
| dc.date.issued | 2017 | |
| dc.description.abstract | We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. We created a prototype that can be used as the basis of a city simulation game that can be played on the floor of any room space, but the approach could also be used for many other applications. | |
| dc.identifier.citation | ICAT-EGVE 2017: Posters and Demos, 2017 / Dey, A. (ed./s), pp.39-40 | |
| dc.identifier.doi | 10.2312/egve.20171383 | |
| dc.identifier.isbn | 9783038680529 | |
| dc.identifier.uri | https://hdl.handle.net/11541.2/29327 | |
| dc.language.iso | en | |
| dc.publisher | The Eurographics Association | |
| dc.publisher.place | Switzerland | |
| dc.rights | Copyright 2017 the authors | |
| dc.source.uri | https://doi.org/10.2312/egve.20171383 | |
| dc.subject | mixed reality | |
| dc.subject | augmented reality | |
| dc.subject | multimedia content creation | |
| dc.title | Holo Worlds Infinite: procedural spatial aware AR content | |
| dc.type | Conference paper | |
| pubs.publication-status | Published | |
| ror.mmsid | 9916608948901831 |