The measurement of maladaptive cognitions underlying problematic video-game playing among adults
| dc.contributor.author | Forrest, C. | |
| dc.contributor.author | King, D. | |
| dc.contributor.author | Delfabbro, P. | |
| dc.date.issued | 2016 | |
| dc.description | Research report | |
| dc.description.abstract | Abstract not available | |
| dc.description.statementofresponsibility | Cameron J. Forrest, Daniel L. King, Paul H. Delfabbro | |
| dc.identifier.citation | Computers in Human Behavior, 2016; 55(Part A):399-405 | |
| dc.identifier.doi | 10.1016/j.chb.2015.09.017 | |
| dc.identifier.issn | 0747-5632 | |
| dc.identifier.issn | 1873-7692 | |
| dc.identifier.orcid | Forrest, C. [0000-0002-8586-9199] | |
| dc.identifier.orcid | King, D. [0000-0002-1762-2581] | |
| dc.identifier.orcid | Delfabbro, P. [0000-0002-0466-5611] | |
| dc.identifier.uri | http://hdl.handle.net/2440/97055 | |
| dc.language.iso | en | |
| dc.publisher | Elsevier | |
| dc.rights | © 2015 Elsevier Ltd. All rights reserved. | |
| dc.source.uri | https://doi.org/10.1016/j.chb.2015.09.017 | |
| dc.subject | Internet gaming disorder; Addiction; Cognition; Cognitive-behaviour therapy; CBT; Problem video-gaming | |
| dc.title | The measurement of maladaptive cognitions underlying problematic video-game playing among adults | |
| dc.type | Journal article | |
| pubs.publication-status | Published |