Comparing the neuro-physiological effects of cinematic virtual reality with 2D monitors

dc.contributor.authorCao, R.
dc.contributor.authorZou-Williams, L.
dc.contributor.authorCunningham, A.
dc.contributor.authorWalsh, J.
dc.contributor.authorKohler, M.
dc.contributor.authorThornas, B.H.
dc.contributor.conference2021 IEEE Virtual Reality and 3D User Interfaces (VR) (27 Mar 2021 - 3 Apr 2021 : virtual online)
dc.date.issued2021
dc.description.abstractIn this work, we explore if the immersion afforded by Virtual Reality can improve the cognitive integration of information in Cinematic Virtual Reality (CVR).We conducted a user study examining participants’ cognitive activities (recall performance and cortical response) when consuming visual information of emotional and emotionally neutral scenes in a non-CVR environment (i.e. a monitor) versus a CVR environment (i.e. a head-mounted display). Cortical response was recorded using electroencephalography. The results showed that participants had greater early visual attention with neutral emotions in a CVR environment, and showed higher overall alpha power in a CVR environment. The use of CVR did not significantly affect participants’ recall performance.
dc.description.statementofresponsibilityRuochen Cao, Lena Zou-Williams, Andrew Cunningham, James Walsh, Mark Kohler, Bruce H. Thomas
dc.identifier.citationProceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021), 2021, pp.729-738
dc.identifier.doi10.1109/VR50410.2021.00100
dc.identifier.isbn9780738125565
dc.identifier.issn2642-5246
dc.identifier.issn2642-5254
dc.identifier.orcidKohler, M. [0000-0001-7265-6242]
dc.identifier.urihttp://hdl.handle.net/2440/131358
dc.language.isoen
dc.publisherIEEE
dc.publisher.placeonline
dc.rights©2021 IEEE
dc.source.urihttps://ieeexplore.ieee.org/xpl/conhome/9417603/proceeding
dc.subjectHuman-centered computing; Human computer interaction (HCI; Interaction paradigms; Virtual reality; Human-centered computing; Visualization
dc.titleComparing the neuro-physiological effects of cinematic virtual reality with 2D monitors
dc.typeConference paper
pubs.publication-statusPublished

Files