Comparing the neuro-physiological effects of cinematic virtual reality with 2D monitors
dc.contributor.author | Cao, R. | |
dc.contributor.author | Zou-Williams, L. | |
dc.contributor.author | Cunningham, A. | |
dc.contributor.author | Walsh, J. | |
dc.contributor.author | Kohler, M. | |
dc.contributor.author | Thornas, B.H. | |
dc.contributor.conference | 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (27 Mar 2021 - 3 Apr 2021 : virtual online) | |
dc.date.issued | 2021 | |
dc.description.abstract | In this work, we explore if the immersion afforded by Virtual Reality can improve the cognitive integration of information in Cinematic Virtual Reality (CVR).We conducted a user study examining participants’ cognitive activities (recall performance and cortical response) when consuming visual information of emotional and emotionally neutral scenes in a non-CVR environment (i.e. a monitor) versus a CVR environment (i.e. a head-mounted display). Cortical response was recorded using electroencephalography. The results showed that participants had greater early visual attention with neutral emotions in a CVR environment, and showed higher overall alpha power in a CVR environment. The use of CVR did not significantly affect participants’ recall performance. | |
dc.description.statementofresponsibility | Ruochen Cao, Lena Zou-Williams, Andrew Cunningham, James Walsh, Mark Kohler, Bruce H. Thomas | |
dc.identifier.citation | Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021), 2021, pp.729-738 | |
dc.identifier.doi | 10.1109/VR50410.2021.00100 | |
dc.identifier.isbn | 9780738125565 | |
dc.identifier.issn | 2642-5246 | |
dc.identifier.issn | 2642-5254 | |
dc.identifier.orcid | Kohler, M. [0000-0001-7265-6242] | |
dc.identifier.uri | http://hdl.handle.net/2440/131358 | |
dc.language.iso | en | |
dc.publisher | IEEE | |
dc.publisher.place | online | |
dc.rights | ©2021 IEEE | |
dc.source.uri | https://ieeexplore.ieee.org/xpl/conhome/9417603/proceeding | |
dc.subject | Human-centered computing; Human computer interaction (HCI; Interaction paradigms; Virtual reality; Human-centered computing; Visualization | |
dc.title | Comparing the neuro-physiological effects of cinematic virtual reality with 2D monitors | |
dc.type | Conference paper | |
pubs.publication-status | Published |