Desktop versus VR for collaborative sensemaking

dc.contributor.authorYang, Y.
dc.contributor.authorDwyer, T.
dc.contributor.authorSwiecki, Z.
dc.contributor.authorLee, B.
dc.contributor.authorWybrow, M.
dc.contributor.authorCordeil, M.
dc.contributor.authorWulandari, T.
dc.contributor.authorThomas, B.H.
dc.contributor.authorBillinghurst, M.
dc.date.issued2025
dc.description.abstractImmersive environments enable people to share a workspace in a more spatial and embodied manner than traditional desktop collaboration platforms. However, it remains unclear whether such differences support collaborators in sharing information to build mutual understanding during sensemaking. To investigate this, we conducted a user study with groups of four participants—each given exclusive starting information—using mind maps as a medium for information sharing and collaborative sensemaking. Participants used both the VR and desktop systems we developed to complete sensemaking tasks. Our results reveal that the primary focuses of mindmapping activities differed between VR and desktop: participants in VR engaged more in problem solving, whereas on desktop they concentrated more on mind map organisation. We synthesise our results from post hoc analysis, observations and subjective feedback, and attribute the discrepancies to the fundamental distinctions between the affordances of traditional desktop tools and embodied presence and interactions in VR. We therefore suggest additional features that facilitate mind map authoring and organisation such as automatic mechanisms be considered essential in future immersive mindmapping systems.
dc.description.statementofresponsibilityYing Yang, Tim Dwyer, Zachari Swiecki, Benjamin Lee, Michael Wybrow, Maxime Cordeil, Teresa Wulandari, Bruce H. Thomas and Mark Billinghurst
dc.identifier.citationFrontiers in Virtual Reality, 2025; 6:1570383-1-1570383-17
dc.identifier.doi10.3389/frvir.2025.1570383
dc.identifier.issn2673-4192
dc.identifier.issn2673-4192
dc.identifier.urihttps://hdl.handle.net/2440/149421
dc.language.isoen
dc.publisherFrontiers Media S.A.
dc.relation.granthttp://purl.org/au-research/grants/arc/DP180100755
dc.rights© 2025 Yang, Dwyer, Swiecki, Lee, Wybrow, Cordeil, Wulandari, Thomas and Billinghurst. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
dc.source.urihttps://doi.org/10.3389/frvir.2025.1570383
dc.subjectvirtual reality; collaborative sensemaking; embodiment; hand gesture; user studies
dc.titleDesktop versus VR for collaborative sensemaking
dc.typeJournal article
pubs.publication-statusPublished

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