Cognitive behavioral therapy for problematic video game players: conceptual considerations and practice issues
Date
2010
Authors
King, D.
Delfabbro, P.
Griffiths, M.
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Journal article
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Journal of cyber therapy and rehabilitation, 2010; 3(3):261-273
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Daniel L. King, Paul H. Delfabbro and Mark D. Griffiths
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Abstract
Cognitive-behavioral therapy (CBT) is rationalized to be a highly appropriate treatment modality for problem and addicted users of video games. Drawing on available empirical research in this and allied areas (e.g., problem gambling), this paper presents some preliminary treatment techniques that may be well suited to the known features, correlates, and consequences of video game addiction. These techniques involve monitoring video game use, setting appropriate goals, and overcoming problem cognitions that intensify and maintain video game use. Specialized knowledge of the structural and situational characteristics that develop and maintain problem video game playing is also provided. While problem video game playing appears to resemble pathological gambling in many ways, some distinct phenomenological aspects of video game playing prevent a direct translation of gambling CBT programs to video game players. It is suggested that further research is needed to provide further guidelines and treatment techniques for video game players who suffer problems with their behavior. There is also need for greater funding for more basic and applied research on problem video game players.
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COPYRIGHT 2010 Virtual Reality Medical Institute