Play dynamics on electronic gaming machines: a conceptual review

dc.contributor.authorDelfabbro, P.
dc.contributor.authorKing, D.L.
dc.date.issued2019
dc.description.abstractBackground and Aims: This paper proposes that future research into electronic gaming machines (EGMs) is likely to benefit from conceptual and methodological approaches that capture the dynamic interplay between game parameters as well between the psychological needs of gamblers and their behavior. Methods: The argument concerning the importance of player dynamics is developed in two sections. The first involves an analysis of existing work, which investigates individual gaming machine features and then a discussion; the second reappraises the value of Apter's (1982) Reversal Theory as a framework for understanding behavioral dynamics and the interplay between gambler's need states and their play choices. Results: It is argued that existing methods based on the modification of single features are going to be limited and that differences in observed behavior may relate to measurable differences in motivational states before and during gambling sessions. Discussion and Conclusions: It is concluded that a more dynamic and interactive approach to studying EGMs could be facilitated by innovations in Big Data and greater access to genuine player data. It is argued that such work may help to inform in situ research methods as well as clinical interventions for gamblers at risk or those already involved in interventions involving exposure and controlled gambling.
dc.description.statementofresponsibilityPaul Delfabbro and Daniel L. King
dc.identifier.citationJournal of Behavioral Addictions, 2019; 8(2):191-200
dc.identifier.doi10.1556/2006.8.2019.20
dc.identifier.issn2062-5871
dc.identifier.issn2063-5303
dc.identifier.orcidDelfabbro, P. [0000-0002-0466-5611]
dc.identifier.orcidKing, D.L. [0000-0002-1762-2581]
dc.identifier.urihttp://hdl.handle.net/2440/128356
dc.language.isoen
dc.publisherAK Journals [Akadémiai Kiadó]
dc.rights© 2019 The Author(s) This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
dc.source.urihttps://doi.org/10.1556/2006.8.2019.20
dc.subjectElectronic gaming machines; play dynamics; gambling behavior; motivation
dc.titlePlay dynamics on electronic gaming machines: a conceptual review
dc.typeJournal article
pubs.publication-statusPublished

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