Collaborative Music Making with Live Algorithms

dc.contributor.authorHarrald, L.
dc.contributor.conferenceAustralasian Computer Music Conference (2007 : Canberra, ACT)
dc.date.issued2007
dc.descriptionAll Copyright remains with the author © Copyright 2007
dc.description.abstractThis paper discusses developments of ENSEMBLE, an interactive improvisation environment based on the Iterated Prisoner’s Dilemma. The main emphasis of this paper is on the interactive version of ENSEMBLE, and its development for the work ‘fr@gm3nT’ [fragment], a collaboration between the author and saxophonist Derek Pascoe. Some of the lessons learned from non real-time, generative versions of ENSEMBLE are also discussed, along with the implications of the approach for algorithmic composition and live interactive computer music performance.
dc.description.statementofresponsibilityLuke Harrald
dc.identifier.citationTRANS: Boundaries / Permeability / Reification. Proceedings of the Australasian Computer Music Conference / A. Riddell and A. Thorogood, 19th-21st June, 2007, pp.59-65
dc.identifier.orcidHarrald, L. [0000-0003-4217-8002]
dc.identifier.urihttp://hdl.handle.net/2440/49596
dc.language.isoen
dc.publisherAustralasian Computer Music Association
dc.publisher.placeMelbourne
dc.subjectMusic and Game Theory
dc.subjectIterated Prisoner's Dilemma
dc.subjectLive Algorithms
dc.subjectInteractive Computer Music
dc.titleCollaborative Music Making with Live Algorithms
dc.typeConference paper
pubs.publication-statusPublished

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