Students as designers with Augmented Reality

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Date

2025

Authors

Schutt, S.
Barbieri, W.
Cantone, A.
Maher, D.
McLeod, A.

Editors

Bower, M.
von Mengersen, B.

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Book chapter

Citation

Creative Technologies Education: Students as Digital Designers: Students as Digital Designers, 2025 / Bower, M., von Mengersen, B. (ed./s), Ch.7, pp.93-106

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Stefan Schutt, Walter Barbieri, Antoni Cantone, Damian Maher, Amber McLeod

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Abstract

This chapter explores Augmented Reality (AR) in education to support students as designers, highlighting its effectiveness across learning levels and subject areas. It discusses the growing body of research on AR use by teachers and students whilst noting that there is a gap in the literature on student-led AR design. The chapter provides examples of how AR enhances student motivation, understanding of abstract concepts, problem-solving skills, and collaboration, and connects this to Constructionist learning theory and the low floor, high ceiling, wide walls learning approach. Challenges are acknowledged, including the technical complexity of AR platforms, limited resources, and teacher preparedness. The chapter also identifies issues with AR accessibility for students with special needs and teacher hesitation in adopting AR due to unfamiliarity. It addresses the potential of students designing their own AR experiences, drawing on case studies that demonstrate the benefits of design-based learning approaches

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© 2026 selection and editorial matter, Matt Bower and Belinda von Mengersen; individual chapters, the contributors. This chapter has been made available under a CC-BY-NC-ND 4.0 license.

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