Performing traditional knowledge using a game engine: communicating and sharing Australian Aboriginal knowledge practices
Date
2006
Authors
Pumpa, M.
Wyeld, Theodor G.
Adkins, B.
Editors
Advisors
Journal Title
Journal ISSN
Volume Title
Type:
Conference paper
Citation
Proceedings of Sixth International Conference on Advanced Learning Technologies, 2006: pp.810-814
Statement of Responsibility
Conference Name
International Conference on Advanced Learning Technologies (6th : 2006 : Kerkrade, Netherlands)
Abstract
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to examine the epistemology and ontology of these practices in order to design digital environments that effectively support and enable existing Aboriginal knowledge practices in the real world. Central to this is the essential task of any new digital representation of Aboriginal knowledge to resolve the conflict between database and narrative views of knowledge [5]. This is in order to provide a tool that complements rather than supplants direct experience of traditional knowledge practices [2]. This paper concludes by reporting on the recent development of an advanced learning technology that addresses this.
School/Discipline
School of Humanities : Media