Performing traditional knowledge using a game engine: communicating and sharing Australian Aboriginal knowledge practices

dc.contributor.authorPumpa, M.en
dc.contributor.authorWyeld, Theodor G.en
dc.contributor.authorAdkins, B.en
dc.contributor.conferenceInternational Conference on Advanced Learning Technologies (6th : 2006 : Kerkrade, Netherlands)en
dc.contributor.schoolSchool of Humanities : Mediaen
dc.date.issued2006en
dc.description.abstractThis paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to examine the epistemology and ontology of these practices in order to design digital environments that effectively support and enable existing Aboriginal knowledge practices in the real world. Central to this is the essential task of any new digital representation of Aboriginal knowledge to resolve the conflict between database and narrative views of knowledge [5]. This is in order to provide a tool that complements rather than supplants direct experience of traditional knowledge practices [2]. This paper concludes by reporting on the recent development of an advanced learning technology that addresses this.en
dc.identifier.citationProceedings of Sixth International Conference on Advanced Learning Technologies, 2006: pp.810-814en
dc.identifier.doi10.1109/ICALT.2006.1652564en
dc.identifier.isbn0769526322en
dc.identifier.urihttp://hdl.handle.net/2440/42142
dc.publisherIEEEen
dc.titlePerforming traditional knowledge using a game engine: communicating and sharing Australian Aboriginal knowledge practicesen
dc.typeConference paperen

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