Clinical interventions for technology-based problems: excessive internet and video game use
dc.contributor.author | King, D. | |
dc.contributor.author | Delfabbro, P. | |
dc.contributor.author | Griffiths, M. | |
dc.date.issued | 2012 | |
dc.description.abstract | Psychological problems arising from excessive use of digital technologies, particularly in relation to the Internet and video games, are of growing clinical concern. Although there is no consensus whether technology-based problems constitute primary psychopathologies that should be recognized as clinical disorders, a significant number of problem users have used clinical treatment services. There is therefore a growing need for the mental health community to be aware of available clinical treatments for technology-based problem behaviors and the efficacy of these treatments. This article presents an overview of the prevalence of technology-based problems in Eastern and Western countries and the known cognitive-behavioral dimensions of problematic technology use. We also consider issues related to the assessment of technology-based problems, and critically review clinical treatments for technology-based problems. | |
dc.description.statementofresponsibility | Daniel L. King, Paul H. Delfabbro and Mark D. Griffiths | |
dc.identifier.citation | Journal of Cognitive Psychotherapy: an international quarterly, 2012; 26(1):43-56 | |
dc.identifier.doi | 10.1891/0889-8391.26.1.43 | |
dc.identifier.issn | 0889-8391 | |
dc.identifier.issn | 1938-887X | |
dc.identifier.orcid | King, D. [0000-0002-1762-2581] | |
dc.identifier.orcid | Delfabbro, P. [0000-0002-0466-5611] | |
dc.identifier.uri | http://hdl.handle.net/2440/74572 | |
dc.language.iso | en | |
dc.publisher | Springer Publishing Co | |
dc.rights | © 2012 Springer Publishing Company | |
dc.source.uri | https://doi.org/10.1891/0889-8391.26.1.43 | |
dc.subject | Video game | |
dc.subject | Internet | |
dc.subject | technology | |
dc.subject | addiction | |
dc.title | Clinical interventions for technology-based problems: excessive internet and video game use | |
dc.type | Journal article | |
pubs.publication-status | Published |