Investigating the use of different visual cues to improve social presence within a 360 mixed reality remote collaboration
Date
2019
Authors
Teo, T.
Lee, G.A.
Billinghurst, M.
Adcock, M.
Editors
Spencer, S.N.
Advisors
Journal Title
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Type:
Conference paper
Citation
Proceedings Vrcai 2019 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, 2019 / Spencer, S.N. (ed./s), iss.a4
Statement of Responsibility
Conference Name
17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI) (17 Nov 2019 - 20 Nov 2019 : AUSTRALIA, Brisbane)
Abstract
In this paper, we investigate the social aspects and effects of various visual cues in a 360 panorama-based Mixed Reality remote collaboration system. We conducted a series of user studies using a prototype system to compare the effects of different combinations of visual cues including hand gestures, ray pointing and drawing in a remote collaborative task. We found that adding ray pointing and drawing can enhance the social aspects of a remote collaborative experience and also can lower the required task mental effort. We discuss the findings and suggest directions for future research.
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Copyright 2019 Association for Computing Machinery